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Hey, you.
You’re finally awake.

As a Human Being, I value learning over knowing, being comfortable in discomfort, and the humans around me.

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As a UI Designer, I create intuitive and useful UI based on the needs of my target personas.

As a UX Designer, I create arcs of feedback to engage users through their actions.

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As an Encounter Designer, I create engaging objectives that teach and/or challenge game mechanics.

As a Level Designer, I enjoy introducing mechanical and narrative elements through engaging tutorials.

I'm Dylan Fair. I am a Game Designer.

     The first videogame I ever played was Super Mario Bros. on the NES, but the first time I found a passion for videogames was when my family started playing Crash Bandicoot.

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     We would take turns passing the controller around after dying, which made me realize that games can bring people together and entertain all kinds of people.

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     As soon as I was old enough to realize jobs existed and people could pay their bills by making games, I knew that's what I wanted to do with my life.

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     Since then, I thought of games to play at recess, sketched level layouts for my fingers to run across, and listened to everyone I could about making games.

A profile picture of Dylan

Kaleb Brown

Engineer on Necrowmancy

Dylan is a fantastic addition to any team that not only wants someone that’s incredibly handy when it comes to design but also wants someone that can keep team morale high. He was a designer that I worked with for six months in my Sophomore year of college and I enjoyed every minute working with him.

Dylan, when working with a game engine held up largely by superglue and popsicle sticks (I helped make it, I would know), eagerly worked through issues and inconveniences as they came up. He was willing to learn new systems that he had never encountered before and was quick to adapt.

On design decisions, Dylan was never shy about taking criticism from teammates. He always took my and others’ criticisms in the way they were intended and used them to great effect when refining his designs. He always made sure that anyone and everyone had a voice in the process of making a game, and he never took those voices lightly.

When it came to keeping the team excited and on the project, Dylan came in first place. He was always cheery and delightful during lab times and reminded me why I wanted to go into game development in the first place.

All in all, Dylan is an incredible designer and a fantastic person and will be a great asset to any team he joins in the future!

I support the people around me

A picture of a cake Dylan got for his peers.
A letter, written in the style of Poke'mon, congratulating my peers for their hard work.

     To me, this cake represents a celebration of my first step towards becoming a game designer and doing something I love with my life.

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     I got this cake (and wrote this letter) because my professor, Victor Cecci, mentioned that our game teams should take a moment to celebrate creating a game together.

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     Instantly I thought, "why not celebrate with all the other teams, too?" I think one of the most important things people can do is lift each other up and celebrate everyone's achievements, so I try to live by doing that.

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     For those who are curious, this cake was made The Cakewalk Shop in Everett, WA... and it was delicious.

I was in the U.S. Air Force

A group picture of Dylan and his coworkers during his time in the Air Force

     I was enlisted in the United States Air Force from 2015 - 2020.

During this time, I went on a deployment to Jordan and a few TDYs to Florida.

 

     Throughout my time in the Air Force, I experienced high-stress environments, with widely varied stressors between stateside and overseas locations. I had to constantly adapt with little to no notice, which has helped me handle many different aspects in life. Most importantly, I made sure to have a good time with the people around me, no matter what.

 

     This experience helps me keep the big picture in mind during stressful situations.

A meme about Tom Nook.

I think I'm funny

A meme Dylan made about Chaos
A picture of Dylan making a funny joke after doing an escape room.
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